“But I just thought it would be really cool if I could make my own game. “I didn’t realize I needed to know a little math and science to pull it off,” Mackey said. He loved video games and taught himself to code in high school because he wanted to make his own games. “What’s weirder is that I ever became a scientist and started a game-focused company. “I’m technically a neuroscientist by trade, but a lifelong gamer who has lost jobs and relationships by playing too many video games,” he said. Growing up in Ohio, he wasn’t expecting to go to college. In high school, he said he wasn’t a good student and he graduated with a 1.8 grade-point average. That investment success is pretty mind blowing for Mackey, who has had periods in his life when he wasn’t motivated or performing. To date, Statespace has raised over $98 million. Existing investors FirstMark, June Fund, West Ventures, and AME also participated in the funding as well as new investors Bessemer Venture Partners, Modern Venture Partners, Mirae Assets, Animal Capital, Riverside, Gaingels, and others. That kind of traction is what generated the extraordinary investment.Įxisting investors Khosla Ventures and Lux Capital led the round. Over the past year, Statespace has formed strategic partnerships with Riot Games’ VCT Challengers North America, Ubisoft, and Hyper X. “It adds extra enjoyment to the game, and no one wants to be the worst player in their friend group.”Īim Lab’s user base has grown to 5 million monthly active users and 20 million total players, up from just 100,000 monthly active users and 1.5 million total players 18 months ago. “Our competitive nature really drives people to be as good as they can be,” he said. Mackey wants people to maximize their potential when it comes to performance. The investment will support further expansion of the company’s competitive gaming training tools and coaching programs as well as its digital health initiatives, said CEO Wayne Mackey in an interview with GamesBeat. And one day that may help it improve our health with better diagnostics and performance training.Īlready, some of its products blend health and games together, using gameplay tests to evaluate people with brain challenges. In games, its big hit is Aim Lab, a program that trains new players how to aim properly in first-person shooters. The New York-based Statespace straddles the markets of video games and health training programs. Statespace scored big with its game aiming and health training programs, and that has enabled it to raise $50 million in funding. This is a shared article from VentureBeat written by Dean Takahashi, for the original source click here.
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